Files
drinkmarble/app/game/diceplane.tsx
kimyu 1b99e3961d - 메인 페이지에서 배경, 말, 주사위면을 커스텀하게 지정하도록 변경.
- 모든 데이터를 로컬에 저장하고, 가져오기 및 내보내기를 할 수 있도록 수정.
2026-09-08 01:03:21 +09:00

316 lines
9.2 KiB
TypeScript

'use client';
import { useCallback, useEffect, useRef, useState } from 'react';
import Dice from './dice';
import { Chessman } from './chessman';
import ChessmanPiece from './chessman-piece';
import {
applyLandEvent,
type PlaneCell,
} from './cell-event';
import { getAssets } from './asset-storage';
const PLANE_SIZE = { width: 9, height: 7 } as const;
const STEP_MS = 280;
const CELL_TYPES = ['한잔', '안주', '모두한잔', '두잔', '벌칙1', '벌칙2'] as const;
/** 특수 칸 배치 (28칸 기준 인덱스) */
const SPECIAL_CELLS: Record<number, { type: string; eventId: string }> = {
8: { type: '무인도', eventId: 'island' },
14: { type: '역방향', eventId: 'reverse' },
22: { type: '비행기', eventId: 'airplane' }, // → 시작(0)
};
function randomType() {
return CELL_TYPES[Math.floor(Math.random() * CELL_TYPES.length)];
}
function cellLabel(cell: PlaneCell | undefined, index: number) {
if (!cell) return '';
return index === 0 ? '시작' : cell.type;
}
function cellColor(cell: PlaneCell, index: number) {
if (index === 0) return '#059669';
switch (cell.eventId) {
case 'island':
return '#0f766e';
case 'reverse':
return '#7c3aed';
case 'airplane':
return '#0284c7';
default:
return '#e11d48';
}
}
/** 시계방향 둘레 칸. 모서리는 한 번만 넣어서 9x7 기준 28칸이 된다. */
function buildPerimeter(width: number, height: number, assignType: () => string): PlaneCell[] {
const cells: PlaneCell[] = [];
let id = 0;
for (let x = 0; x < width; x++) {
cells.push({ id: id++, x, y: 0, type: assignType() });
}
for (let y = 1; y < height; y++) {
cells.push({ id: id++, x: width - 1, y, type: assignType() });
}
for (let x = width - 2; x >= 0; x--) {
cells.push({ id: id++, x, y: height - 1, type: assignType() });
}
for (let y = height - 2; y >= 1; y--) {
cells.push({ id: id++, x: 0, y, type: assignType() });
}
if (cells[0]) {
cells[0].type = '시작';
cells[0].eventId = null;
}
for (const [indexText, special] of Object.entries(SPECIAL_CELLS)) {
const index = Number(indexText);
if (cells[index]) {
cells[index].type = special.type;
cells[index].eventId = special.eventId;
}
}
return cells;
}
export default function DicePlane() {
const [dicePlaneArray, setDicePlaneArray] = useState(() =>
buildPerimeter(PLANE_SIZE.width, PLANE_SIZE.height, () => 'none'),
);
const chessmanRef = useRef(new Chessman(28));
const boardRef = useRef(dicePlaneArray);
const [chessmanIndex, setChessmanIndex] = useState(0);
const [chessmanSrc, setChessmanSrc] = useState('/chessman/default.png');
const [hopKey, setHopKey] = useState(0);
const [moving, setMoving] = useState(false);
const [landedLabel, setLandedLabel] = useState<string | null>(null);
const [landedKey, setLandedKey] = useState(0);
const [statusText, setStatusText] = useState('시계방향');
const [islandTurnsLeft, setIslandTurnsLeft] = useState(0);
const moveTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
useEffect(() => {
const cells = buildPerimeter(PLANE_SIZE.width, PLANE_SIZE.height, randomType);
chessmanRef.current = new Chessman(cells.length, 0);
boardRef.current = cells;
setChessmanIndex(0);
setChessmanSrc(getAssets().chessman);
setHopKey(0);
setLandedLabel(null);
setStatusText('시계방향');
setIslandTurnsLeft(0);
setDicePlaneArray(cells);
}, []);
useEffect(() => {
boardRef.current = dicePlaneArray;
}, [dicePlaneArray]);
useEffect(() => {
return () => {
if (moveTimerRef.current) clearTimeout(moveTimerRef.current);
};
}, []);
const showBanner = useCallback((message: string) => {
setLandedLabel(message);
setLandedKey((k) => k + 1);
}, []);
const applyLanding = useCallback(
(landIndex: number, roll: number) => {
const man = chessmanRef.current;
const result = applyLandEvent({
chessman: man,
board: boardRef.current,
roll,
landIndex,
});
setStatusText(man.facing === 1 ? '시계방향' : '반시계방향');
setIslandTurnsLeft(man.islandTurnsLeft);
if (result?.teleportTo != null) {
setChessmanIndex(result.teleportTo);
setHopKey((k) => k + 1);
showBanner(result.message);
return;
}
showBanner(result?.message ?? cellLabel(boardRef.current[landIndex], landIndex));
},
[showBanner],
);
const animateMove = useCallback(
(steps: number, roll: number) => {
const amount = Math.max(0, Math.trunc(steps));
if (amount === 0) {
setMoving(false);
return;
}
setMoving(true);
let remaining = amount;
const stepOnce = () => {
const next = chessmanRef.current.moveOne();
setChessmanIndex(next);
setHopKey((k) => k + 1);
remaining -= 1;
if (remaining > 0) {
moveTimerRef.current = setTimeout(stepOnce, STEP_MS);
} else {
moveTimerRef.current = null;
setMoving(false);
applyLanding(next, roll);
}
};
stepOnce();
},
[applyLanding],
);
const onDiceRolled = useCallback(
(value: number) => {
const roll = Math.max(0, Math.trunc(value));
if (roll === 0) return;
setLandedLabel(null);
const man = chessmanRef.current;
if (man.isOnIsland) {
const outcome = man.resolveIslandRoll(roll);
setIslandTurnsLeft(man.islandTurnsLeft);
if (outcome === 'wait') {
showBanner(
man.isOnIsland
? `무인도 대기 (남은 ${man.islandTurnsLeft}턴)`
: '무인도 3턴 종료!',
);
return;
}
// escape with 6
showBanner('무인도 탈출!');
}
animateMove(roll, roll);
},
[animateMove, showBanner],
);
const chessmanCell = dicePlaneArray[chessmanIndex] ?? dicePlaneArray[0];
return (
<div style={{ position: 'relative', width: '100%', height: '100%' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: `repeat(${PLANE_SIZE.width}, minmax(0, 1fr))`,
gridTemplateRows: `repeat(${PLANE_SIZE.height}, minmax(0, 1fr))`,
gap: 'clamp(6px, 1vw, 12px)',
padding: 'clamp(8px, 1.2vw, 16px)',
width: '100%',
height: '100%',
boxSizing: 'border-box',
}}
>
{dicePlaneArray.map((plane, index) => {
const isStart = index === 0;
const isLanded = !moving && index === chessmanIndex && landedLabel != null;
return (
<div
key={plane.id}
style={{
gridColumn: plane.x + 1,
gridRow: plane.y + 1,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
backgroundColor: cellColor(plane, index),
color: 'white',
borderRadius: 8,
fontSize: 'clamp(11px, 1.6vw, 16px)',
fontWeight: 600,
textAlign: 'center',
padding: 4,
boxShadow: isLanded
? '0 0 0 3px #fde68a, 0 0 18px rgba(253, 224, 71, 0.75)'
: isStart
? 'inset 0 0 0 2px #a7f3d0'
: undefined,
transform: isLanded ? 'scale(1.04)' : undefined,
transition: 'box-shadow 180ms ease, transform 180ms ease',
zIndex: isLanded ? 4 : undefined,
}}
>
{isStart ? '시작' : plane.type}
</div>
);
})}
{chessmanCell && (
<ChessmanPiece
x={chessmanCell.x}
y={chessmanCell.y}
hopKey={hopKey}
src={chessmanSrc}
/>
)}
<div
style={{
gridColumn: '2 / 4',
gridRow: '2 / 4',
minWidth: 0,
minHeight: 0,
zIndex: 6,
}}
>
<Dice onRolled={onDiceRolled} disabled={moving} />
</div>
</div>
<div className="pointer-events-none absolute top-3 right-3 z-20 rounded bg-black/65 px-3 py-1 text-sm text-white">
{statusText}
{islandTurnsLeft > 0 ? ` · 무인도 ${islandTurnsLeft}턴` : ''}
</div>
{landedLabel && (
<div
className="pointer-events-none absolute inset-0 z-30 flex items-center justify-center"
aria-live="polite"
>
<div
key={landedKey}
style={{
padding: 'clamp(12px, 2vw, 28px) clamp(20px, 4vw, 48px)',
borderRadius: 16,
background: 'rgba(15, 23, 42, 0.78)',
color: '#fff7ed',
fontSize: 'clamp(1.6rem, 6vw, 4rem)',
fontWeight: 800,
letterSpacing: '0.04em',
textShadow: '0 4px 24px rgba(0,0,0,0.45)',
boxShadow: '0 12px 40px rgba(0,0,0,0.35)',
animation: 'drinkmarble-landed-pop 420ms ease-out',
maxWidth: '80%',
textAlign: 'center',
}}
>
{landedLabel}
</div>
</div>
)}
</div>
);
}