치지직 채팅창 인식 추가 및 주사위 횟수 증가 추가.
This commit is contained in:
36
app/api/rooms/[roomId]/consume-dice/route.ts
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36
app/api/rooms/[roomId]/consume-dice/route.ts
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@@ -0,0 +1,36 @@
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import { NextResponse } from 'next/server';
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import {
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consumeDice,
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getRoom,
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notifyRoom,
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toPublicRoom,
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} from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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type Params = { params: Promise<{ roomId: string }> };
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export async function POST(request: Request, { params }: Params) {
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const { roomId } = await params;
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const room = getRoom(roomId);
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if (!room) {
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return NextResponse.json({ error: '방을 찾을 수 없습니다.' }, { status: 404 });
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}
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const body = (await request.json().catch(() => ({}))) as { count?: number };
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const count = Math.max(1, Math.trunc(body.count ?? 1));
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if (!room.settings.chzzkEnabled) {
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return NextResponse.json({ room: toPublicRoom(room), consumed: 0 });
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}
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const updated = consumeDice(roomId, count);
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if (!updated) {
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return NextResponse.json(
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{ error: '남은 주사위가 없습니다.', room: toPublicRoom(room) },
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{ status: 409 },
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);
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}
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notifyRoom(roomId);
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return NextResponse.json({ room: toPublicRoom(updated), consumed: count });
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}
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83
app/api/rooms/[roomId]/events/route.ts
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83
app/api/rooms/[roomId]/events/route.ts
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@@ -0,0 +1,83 @@
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import {
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cancelScheduledDisconnectRoomChat,
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scheduleDisconnectRoomChat,
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} from '@/lib/chzzk/chat-session';
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import {
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addRoomViewer,
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getRoom,
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removeRoomViewer,
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subscribeRoom,
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toPublicRoom,
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type PublicRoomState,
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} from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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export const dynamic = 'force-dynamic';
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type Params = { params: Promise<{ roomId: string }> };
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export async function GET(request: Request, { params }: Params) {
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const { roomId } = await params;
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const room = getRoom(roomId);
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if (!room) {
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return new Response(JSON.stringify({ error: '방을 찾을 수 없습니다.' }), {
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status: 404,
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headers: { 'Content-Type': 'application/json' },
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});
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}
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const clientId =
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new URL(request.url).searchParams.get('clientId')?.trim() ||
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crypto.randomUUID();
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const encoder = new TextEncoder();
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let unsubscribe: (() => void) | null = null;
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let heartbeat: ReturnType<typeof setInterval> | null = null;
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let presenceHeld = false;
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const release = () => {
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if (!presenceHeld) return;
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presenceHeld = false;
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const { emptied } = removeRoomViewer(roomId, clientId);
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if (emptied) {
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// 즉시 끊지 않음 — 빠른 재입장과 경쟁하지 않도록 유예
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scheduleDisconnectRoomChat(roomId);
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}
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};
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const stream = new ReadableStream({
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start(controller) {
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// 재입장 시 예약된 disconnect 취소
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cancelScheduledDisconnectRoomChat(roomId);
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addRoomViewer(roomId, clientId);
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presenceHeld = true;
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const send = (event: string, data: unknown) => {
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controller.enqueue(
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encoder.encode(`event: ${event}\ndata: ${JSON.stringify(data)}\n\n`),
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);
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};
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send('room', toPublicRoom(room));
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unsubscribe = subscribeRoom(roomId, (state: PublicRoomState) => {
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send('room', state);
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});
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heartbeat = setInterval(() => {
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controller.enqueue(encoder.encode(`: ping\n\n`));
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}, 15000);
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},
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cancel() {
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if (unsubscribe) unsubscribe();
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if (heartbeat) clearInterval(heartbeat);
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release();
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},
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});
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return new Response(stream, {
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headers: {
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'Content-Type': 'text/event-stream; charset=utf-8',
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'Cache-Control': 'no-cache, no-transform',
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Connection: 'keep-alive',
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},
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});
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}
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59
app/api/rooms/[roomId]/leave/route.ts
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59
app/api/rooms/[roomId]/leave/route.ts
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@@ -0,0 +1,59 @@
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import { NextResponse } from 'next/server';
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import { scheduleDisconnectRoomChat } from '@/lib/chzzk/chat-session';
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import {
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getRoom,
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getRoomViewerCount,
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removeRoomViewer,
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toPublicRoom,
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} from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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type Params = { params: Promise<{ roomId: string }> };
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/**
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* 탭/창 종료·페이지 이탈 시 호출.
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* 마지막 시청자면 치지직 채팅 웹소켓을 유예 후 끊는다 (빠른 재입장 대비).
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*/
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export async function POST(request: Request, { params }: Params) {
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const { roomId } = await params;
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const room = getRoom(roomId);
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if (!room) {
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return NextResponse.json({ ok: true, emptied: true });
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}
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let clientId = '';
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const contentType = request.headers.get('content-type') || '';
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try {
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if (contentType.includes('application/json')) {
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const body = (await request.json()) as { clientId?: string };
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clientId = body.clientId?.trim() || '';
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} else {
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const text = await request.text();
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if (text.startsWith('{')) {
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const body = JSON.parse(text) as { clientId?: string };
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clientId = body.clientId?.trim() || '';
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} else {
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clientId = new URLSearchParams(text).get('clientId')?.trim() || '';
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}
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}
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} catch {
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clientId = '';
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}
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if (!clientId) {
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return NextResponse.json({ ok: true, viewers: getRoomViewerCount(roomId) });
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}
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const { viewers, emptied } = removeRoomViewer(roomId, clientId);
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if (emptied) {
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scheduleDisconnectRoomChat(roomId);
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}
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return NextResponse.json({
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ok: true,
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viewers,
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emptied,
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room: toPublicRoom(getRoom(roomId) ?? room),
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});
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}
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15
app/api/rooms/[roomId]/route.ts
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15
app/api/rooms/[roomId]/route.ts
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@@ -0,0 +1,15 @@
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import { NextResponse } from 'next/server';
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import { getRoom, toPublicRoom } from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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type Params = { params: Promise<{ roomId: string }> };
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export async function GET(_request: Request, { params }: Params) {
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const { roomId } = await params;
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const room = getRoom(roomId);
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if (!room) {
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return NextResponse.json({ error: '방을 찾을 수 없습니다.' }, { status: 404 });
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}
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return NextResponse.json({ room: toPublicRoom(room) });
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}
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50
app/api/rooms/[roomId]/simulate-donation/route.ts
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50
app/api/rooms/[roomId]/simulate-donation/route.ts
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@@ -0,0 +1,50 @@
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import { NextResponse } from 'next/server';
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import {
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addDiceFromDonation,
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getRoom,
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notifyRoom,
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toPublicRoom,
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} from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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type Params = { params: Promise<{ roomId: string }> };
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export async function POST(request: Request, { params }: Params) {
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const { roomId } = await params;
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const room = getRoom(roomId);
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if (!room) {
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return NextResponse.json({ error: '방을 찾을 수 없습니다.' }, { status: 404 });
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}
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const body = (await request.json().catch(() => ({}))) as {
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payAmount?: number;
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donatorNickname?: string;
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};
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const payAmount = Number(body.payAmount ?? 0);
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if (!Number.isFinite(payAmount) || payAmount <= 0) {
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return NextResponse.json({ error: 'payAmount가 필요합니다.' }, { status: 400 });
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}
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if (!room.settings.chzzkEnabled) {
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return NextResponse.json(
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{ error: '연동 없는 룸에서는 후원 시뮬레이션을 사용할 수 없습니다.' },
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{ status: 400 },
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);
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}
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const result = addDiceFromDonation(roomId, {
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payAmount,
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donatorNickname: body.donatorNickname || '테스트후원',
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donationText: 'simulate',
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simulated: true,
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});
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if (!result) {
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return NextResponse.json({ error: '처리 실패' }, { status: 500 });
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}
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notifyRoom(roomId);
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return NextResponse.json({
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room: toPublicRoom(result.room),
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diceAdded: result.diceAdded,
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});
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}
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83
app/api/rooms/join/route.ts
Normal file
83
app/api/rooms/join/route.ts
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@@ -0,0 +1,83 @@
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import { NextResponse } from 'next/server';
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import { parseChzzkChannelId } from '@/lib/chzzk/channel';
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import {
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cancelScheduledDisconnectRoomChat,
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ensureRoomChat,
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} from '@/lib/chzzk/chat-session';
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import {
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createRoom,
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findRoomByChannelId,
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getRoom,
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toPublicRoom,
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} from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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/**
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* 치지직 채널 ID(또는 라이브 URL)로 룸 입장.
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* 없으면 전달된 치즈 설정으로 새 룸을 만들고 채팅 연결을 시도한다.
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*/
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export async function POST(request: Request) {
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const body = (await request.json().catch(() => ({}))) as {
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channelIdOrUrl?: string;
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cheesePerDice?: number;
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multiplyByCheese?: boolean;
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maxMultiplier?: number;
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};
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const raw = body.channelIdOrUrl || '';
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const channelId = parseChzzkChannelId(raw);
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if (!channelId) {
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return NextResponse.json(
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{
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error:
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'유효한 치지직 채널 ID 또는 라이브 URL이 필요합니다. 예: https://chzzk.naver.com/live/{채널ID}',
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},
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{ status: 400 },
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);
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}
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let room = findRoomByChannelId(channelId);
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let created = false;
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if (!room) {
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created = true;
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room = createRoom({
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chzzkEnabled: true,
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liveUrl: raw.trim(),
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channelId,
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cheesePerDice: body.cheesePerDice,
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multiplyByCheese: body.multiplyByCheese,
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maxMultiplier: body.maxMultiplier,
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});
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}
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// 이전 세션 leave가 늦게 와도 끊기지 않게 예약 해제 + 실제 WS 생존 여부 확인
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cancelScheduledDisconnectRoomChat(room.id);
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if (room.settings.chzzkEnabled) {
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try {
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await ensureRoomChat(room.id);
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} catch (e) {
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if (created) {
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return NextResponse.json(
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{
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error:
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e instanceof Error
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? e.message
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: '채팅 연결에 실패했습니다. 방송 중인지 확인해 주세요.',
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room: toPublicRoom(room),
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created,
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},
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{ status: 502 },
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);
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}
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}
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}
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const latest = getRoom(room.id) ?? room;
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return NextResponse.json({
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room: toPublicRoom(latest),
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created,
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});
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}
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13
app/api/rooms/route.ts
Normal file
13
app/api/rooms/route.ts
Normal file
@@ -0,0 +1,13 @@
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import { NextResponse } from 'next/server';
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import { createRoom, toPublicRoom } from '@/lib/rooms/store';
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export const runtime = 'nodejs';
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/** 치지직·채팅 연동 없이 수동 굴림 룸 생성 */
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export async function POST(_request: Request) {
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const room = createRoom({
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chzzkEnabled: false,
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});
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return NextResponse.json({ room: toPublicRoom(room), reused: false });
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}
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78
app/game/chat-feed.tsx
Normal file
78
app/game/chat-feed.tsx
Normal file
@@ -0,0 +1,78 @@
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'use client';
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import { useEffect, useRef } from 'react';
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export type ChatFeedItem = {
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id: string;
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at: number;
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nickname: string;
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message: string;
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kind: 'chat' | 'donation';
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payAmount?: number;
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};
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export default function ChatFeedPanel({
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items,
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visible,
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compact = false,
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}: {
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items: ChatFeedItem[];
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visible: boolean;
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compact?: boolean;
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}) {
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const listRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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const el = listRef.current;
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if (!el) return;
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el.scrollTop = el.scrollHeight;
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}, [items.length, items[items.length - 1]?.id]);
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if (!visible) return null;
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return (
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<div
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className={
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compact
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? 'flex h-full max-h-[130px] min-h-0 w-full flex-col overflow-hidden rounded-md bg-black/75 text-white shadow-md'
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: 'flex h-full min-h-0 w-full flex-col overflow-hidden rounded-lg bg-black/70 text-white shadow-lg'
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}
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>
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<div
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className={
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compact
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? 'shrink-0 border-b border-white/10 px-1.5 py-0.5 text-[10px] font-semibold text-white/80'
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: 'shrink-0 border-b border-white/10 px-2 py-1 text-[11px] font-semibold text-white/80'
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}
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>
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채팅
|
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</div>
|
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<div
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ref={listRef}
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className={
|
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compact
|
||||
? 'min-h-0 flex-1 space-y-0.5 overflow-y-auto px-1.5 py-1 text-[10px] leading-snug'
|
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: 'min-h-0 flex-1 space-y-1 overflow-y-auto px-2 py-1.5 text-[11px] leading-snug'
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||||
}
|
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>
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{items.length === 0 ? (
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<p className="text-white/40">채팅 대기 중…</p>
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) : (
|
||||
items.map((item) => (
|
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<p
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||||
key={item.id}
|
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className={item.kind === 'donation' ? 'text-amber-200' : 'text-white/90'}
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||||
>
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<span className="font-semibold text-white/70">{item.nickname}</span>
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<span className="text-white/40">: </span>
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<span>{item.message || (item.kind === 'donation' ? '치즈 후원' : '')}</span>
|
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{item.kind === 'donation' && item.payAmount != null ? (
|
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<span className="text-amber-300"> ({item.payAmount}치즈)</span>
|
||||
) : null}
|
||||
</p>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,6 +1,15 @@
|
||||
'use client';
|
||||
|
||||
import { Suspense, useCallback, useEffect, useLayoutEffect, useRef, useState } from 'react';
|
||||
import {
|
||||
memo,
|
||||
Suspense,
|
||||
useCallback,
|
||||
useEffect,
|
||||
useLayoutEffect,
|
||||
useMemo,
|
||||
useRef,
|
||||
useState,
|
||||
} from 'react';
|
||||
import { Canvas, useFrame, useLoader, useThree } from '@react-three/fiber';
|
||||
import {
|
||||
Physics,
|
||||
@@ -33,10 +42,10 @@ const WALL_HALF_H = WALL_HEIGHT / 2;
|
||||
|
||||
const STILL_SPEED_SQ = 0.05;
|
||||
const STILL_FRAMES = 18;
|
||||
const MIN_VIEW_PX = 16;
|
||||
|
||||
const DEFAULT_DICE_FACE_TEXTURES = getDiceFaceTextureList(DEFAULT_ASSETS.dice);
|
||||
|
||||
// 결과 판정: 로컬 법선이 월드 +Y에 가장 가까운 면
|
||||
const DICE_FACES = [
|
||||
{ value: 1, localNormal: new Vector3(0, 1, 0) },
|
||||
{ value: 6, localNormal: new Vector3(0, -1, 0) },
|
||||
@@ -51,9 +60,7 @@ const _normal = new Vector3();
|
||||
const WORLD_UP = new Vector3(0, 1, 0);
|
||||
|
||||
export type DiceRollResult = {
|
||||
/** 이동에 쓰는 합 */
|
||||
sum: number;
|
||||
/** 각 주사위 윗면 */
|
||||
faces: number[];
|
||||
};
|
||||
|
||||
@@ -248,6 +255,7 @@ function RapierDiceExample({
|
||||
faceUrlSets,
|
||||
floorColor,
|
||||
floorImage,
|
||||
canvasKey,
|
||||
}: {
|
||||
diceRefs: React.RefObject<RapierRigidBody | null>[];
|
||||
diceCount: DiceCount;
|
||||
@@ -256,15 +264,18 @@ function RapierDiceExample({
|
||||
faceUrlSets: string[][];
|
||||
floorColor: string;
|
||||
floorImage: string | null;
|
||||
canvasKey: number;
|
||||
}) {
|
||||
const spawnX = diceCount === 2 ? [-0.85, 0.85] : [0];
|
||||
|
||||
return (
|
||||
<Canvas
|
||||
key={canvasKey}
|
||||
orthographic
|
||||
camera={{ position: [0, 20, 0.01], zoom: 1 }}
|
||||
className="h-full w-full"
|
||||
gl={{ alpha: true }}
|
||||
gl={{ alpha: true, antialias: true }}
|
||||
resize={{ scroll: false, debounce: { scroll: 0, resize: 0 } }}
|
||||
>
|
||||
<FitSquareFloor />
|
||||
<ambientLight intensity={0.85} />
|
||||
@@ -282,7 +293,7 @@ function RapierDiceExample({
|
||||
|
||||
{spawnX.map((x, index) => (
|
||||
<RigidBody
|
||||
key={`die-${index}-${diceCount}`}
|
||||
key={`die-${index}-${diceCount}-${canvasKey}`}
|
||||
ref={diceRefs[index]}
|
||||
type="dynamic"
|
||||
position={[x, 4, index === 0 ? 0 : 0.15]}
|
||||
@@ -290,7 +301,14 @@ function RapierDiceExample({
|
||||
restitution={0.2}
|
||||
friction={0.6}
|
||||
>
|
||||
<Suspense fallback={null}>
|
||||
<Suspense
|
||||
fallback={
|
||||
<mesh>
|
||||
<boxGeometry args={[1, 1, 1]} />
|
||||
<meshStandardMaterial color="#f8fafc" />
|
||||
</mesh>
|
||||
}
|
||||
>
|
||||
<DiceMesh
|
||||
key={faceUrlSets[index]?.join('|') ?? index}
|
||||
faceUrls={faceUrlSets[index] ?? DEFAULT_DICE_FACE_TEXTURES}
|
||||
@@ -310,9 +328,12 @@ function RapierDiceExample({
|
||||
}
|
||||
|
||||
function rollDice(body: RapierRigidBody | null) {
|
||||
if (!body) return;
|
||||
if (!body) return false;
|
||||
|
||||
body.wakeUp();
|
||||
body.setTranslation({ x: body.translation().x, y: 4, z: body.translation().z }, true);
|
||||
body.setLinvel({ x: 0, y: 0, z: 0 }, true);
|
||||
body.setAngvel({ x: 0, y: 0, z: 0 }, true);
|
||||
body.applyImpulse(
|
||||
{ x: (Math.random() - 0.5) * 8, y: 4 + Math.random() * 4, z: (Math.random() - 0.5) * 8 },
|
||||
true,
|
||||
@@ -321,6 +342,7 @@ function rollDice(body: RapierRigidBody | null) {
|
||||
{ x: (Math.random() - 0.5) * 6, y: (Math.random() - 0.5) * 6, z: (Math.random() - 0.5) * 6 },
|
||||
true,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
|
||||
function formatResult(result: DiceRollResult | null) {
|
||||
@@ -329,16 +351,25 @@ function formatResult(result: DiceRollResult | null) {
|
||||
return `결과: ${result.faces.join(' + ')} = ${result.sum}`;
|
||||
}
|
||||
|
||||
export default function Dice({
|
||||
export default memo(function Dice({
|
||||
onRolled,
|
||||
disabled = false,
|
||||
requireDiceQueue = false,
|
||||
diceQueue = 0,
|
||||
onConsumeDice,
|
||||
}: {
|
||||
onRolled?: (result: DiceRollResult) => void;
|
||||
disabled?: boolean;
|
||||
requireDiceQueue?: boolean;
|
||||
diceQueue?: number;
|
||||
onConsumeDice?: (count?: number) => Promise<{ ok: boolean; error?: string }>;
|
||||
}) {
|
||||
const hostRef = useRef<HTMLDivElement>(null);
|
||||
const diceRefA = useRef<RapierRigidBody>(null);
|
||||
const diceRefB = useRef<RapierRigidBody>(null);
|
||||
const diceRefs = [diceRefA, diceRefB];
|
||||
const diceRefs = useMemo(() => [diceRefA, diceRefB], []);
|
||||
|
||||
const [view, setView] = useState({ w: 0, h: 0, gen: 0 });
|
||||
const [rolling, setRolling] = useState(false);
|
||||
const [result, setResult] = useState<DiceRollResult | null>(null);
|
||||
const [diceCount, setDiceCount] = useState<DiceCount>(1);
|
||||
@@ -347,6 +378,7 @@ export default function Dice({
|
||||
]);
|
||||
const [floorColor, setFloorColor] = useState(DEFAULT_DICE_FLOOR_COLOR);
|
||||
const [floorImage, setFloorImage] = useState<string | null>(null);
|
||||
const [queueHint, setQueueHint] = useState<string | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const assets = getAssets();
|
||||
@@ -360,6 +392,36 @@ export default function Dice({
|
||||
setFloorImage(assets.diceFloorImage);
|
||||
}, []);
|
||||
|
||||
// 칸 크기가 잡히기 전에 Canvas가 마운트되면 WebGL이 깨져 주사위가 안 보임
|
||||
useEffect(() => {
|
||||
const el = hostRef.current;
|
||||
if (!el || typeof ResizeObserver === 'undefined') return;
|
||||
|
||||
const apply = (width: number, height: number) => {
|
||||
const w = Math.floor(width);
|
||||
const h = Math.floor(height);
|
||||
setView((prev) => {
|
||||
const ready = w >= MIN_VIEW_PX && h >= MIN_VIEW_PX;
|
||||
const wasReady = prev.w >= MIN_VIEW_PX && prev.h >= MIN_VIEW_PX;
|
||||
if (!ready) return { w, h, gen: prev.gen };
|
||||
if (!wasReady) return { w, h, gen: prev.gen + 1 };
|
||||
if (Math.abs(w - prev.w) > 4 || Math.abs(h - prev.h) > 4) {
|
||||
return { w, h, gen: prev.gen + 1 };
|
||||
}
|
||||
return prev;
|
||||
});
|
||||
};
|
||||
|
||||
apply(el.clientWidth, el.clientHeight);
|
||||
const ro = new ResizeObserver((entries) => {
|
||||
const cr = entries[0]?.contentRect;
|
||||
if (!cr) return;
|
||||
apply(cr.width, cr.height);
|
||||
});
|
||||
ro.observe(el);
|
||||
return () => ro.disconnect();
|
||||
}, []);
|
||||
|
||||
const onSettled = useCallback(
|
||||
(next: DiceRollResult) => {
|
||||
setResult(next);
|
||||
@@ -369,42 +431,91 @@ export default function Dice({
|
||||
[onRolled],
|
||||
);
|
||||
|
||||
const busy = rolling || disabled;
|
||||
const canvasReady = view.w >= MIN_VIEW_PX && view.h >= MIN_VIEW_PX && view.gen > 0;
|
||||
const busy =
|
||||
rolling || disabled || !canvasReady || (requireDiceQueue && diceQueue <= 0);
|
||||
|
||||
return (
|
||||
<div className="relative h-full w-full" style={{ containerType: 'size' }}>
|
||||
<div className="absolute top-0 left-0 aspect-square w-[min(100%,100cqh)]">
|
||||
<RapierDiceExample
|
||||
diceRefs={diceRefs}
|
||||
diceCount={diceCount}
|
||||
rolling={rolling}
|
||||
onSettled={onSettled}
|
||||
faceUrlSets={faceUrlSets}
|
||||
floorColor={floorColor}
|
||||
floorImage={floorImage}
|
||||
/>
|
||||
<div className="relative h-full w-full min-h-0 min-w-0" style={{ containerType: 'size' }}>
|
||||
<div
|
||||
ref={hostRef}
|
||||
className="absolute top-0 left-0 aspect-square w-[min(100%,100cqh)] bg-sky-700/90"
|
||||
>
|
||||
{canvasReady ? (
|
||||
<RapierDiceExample
|
||||
diceRefs={diceRefs}
|
||||
diceCount={diceCount}
|
||||
rolling={rolling}
|
||||
onSettled={onSettled}
|
||||
faceUrlSets={faceUrlSets}
|
||||
floorColor={floorColor}
|
||||
floorImage={floorImage}
|
||||
canvasKey={view.gen}
|
||||
/>
|
||||
) : (
|
||||
<div className="flex h-full w-full items-center justify-center text-xs text-white/70">
|
||||
주사위 준비 중…
|
||||
</div>
|
||||
)}
|
||||
<button
|
||||
type="button"
|
||||
className="absolute bottom-2 left-2 z-10 rounded bg-black/70 px-3 py-1 text-sm text-white disabled:opacity-50"
|
||||
disabled={busy}
|
||||
onClick={() => {
|
||||
setResult(null);
|
||||
setRolling(true);
|
||||
for (let i = 0; i < diceCount; i++) {
|
||||
rollDice(diceRefs[i].current);
|
||||
}
|
||||
void (async () => {
|
||||
setQueueHint(null);
|
||||
if (!canvasReady) {
|
||||
setQueueHint('주사위 준비 중…');
|
||||
return;
|
||||
}
|
||||
if (requireDiceQueue) {
|
||||
if (!onConsumeDice) {
|
||||
setQueueHint('주사위 큐 연동 오류');
|
||||
return;
|
||||
}
|
||||
const consumed = await onConsumeDice(1);
|
||||
if (!consumed.ok) {
|
||||
setQueueHint(consumed.error || '남은 주사위 없음');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 물리 바디가 아직 없으면 한 프레임 뒤 재시도
|
||||
const tryRoll = (attempt: number) => {
|
||||
const bodies = Array.from({ length: diceCount }, (_, i) => diceRefs[i].current);
|
||||
if (bodies.some((b) => !b)) {
|
||||
if (attempt < 8) {
|
||||
requestAnimationFrame(() => tryRoll(attempt + 1));
|
||||
return;
|
||||
}
|
||||
setQueueHint('주사위 준비 중…');
|
||||
setRolling(false);
|
||||
return;
|
||||
}
|
||||
setResult(null);
|
||||
setRolling(true);
|
||||
for (const body of bodies) rollDice(body);
|
||||
};
|
||||
tryRoll(0);
|
||||
})();
|
||||
}}
|
||||
>
|
||||
Roll
|
||||
Roll{requireDiceQueue ? ` (${diceQueue})` : ''}
|
||||
</button>
|
||||
<div className="pointer-events-none absolute right-2 bottom-2 z-10 rounded bg-black/70 px-3 py-1 text-sm text-white">
|
||||
{rolling
|
||||
? '굴리는 중…'
|
||||
: disabled
|
||||
? '이동 중…'
|
||||
: formatResult(result)}
|
||||
{queueHint
|
||||
? queueHint
|
||||
: !canvasReady
|
||||
? '주사위 준비 중…'
|
||||
: rolling
|
||||
? '굴리는 중…'
|
||||
: disabled
|
||||
? '이동 중…'
|
||||
: requireDiceQueue && diceQueue <= 0
|
||||
? '후원 대기 중…'
|
||||
: formatResult(result)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
import { useCallback, useEffect, useRef, useState } from 'react';
|
||||
import Dice from './dice';
|
||||
import ChatFeedPanel, { type ChatFeedItem } from './chat-feed';
|
||||
import { Chessman } from './chessman';
|
||||
import ChessmanPiece from './chessman-piece';
|
||||
import { applyLandEvent, type PlaneCell } from './cell-event';
|
||||
@@ -20,7 +21,19 @@ function cellLabel(cell: PlaneCell | undefined, index: number) {
|
||||
return index === 0 ? '시작' : cell.type;
|
||||
}
|
||||
|
||||
export default function DicePlane() {
|
||||
export default function DicePlane({
|
||||
requireDiceQueue = false,
|
||||
diceQueue = 0,
|
||||
onConsumeDice,
|
||||
chatFeed = [],
|
||||
showChatFeed = false,
|
||||
}: {
|
||||
requireDiceQueue?: boolean;
|
||||
diceQueue?: number;
|
||||
onConsumeDice?: (count?: number) => Promise<{ ok: boolean; error?: string }>;
|
||||
chatFeed?: ChatFeedItem[];
|
||||
showChatFeed?: boolean;
|
||||
}) {
|
||||
const initial = getOrCreateBoardConfig();
|
||||
const [planeSize, setPlaneSize] = useState({
|
||||
width: initial.width,
|
||||
@@ -35,6 +48,11 @@ export default function DicePlane() {
|
||||
const [chessmanSrc, setChessmanSrc] = useState('/chessman/default.png');
|
||||
const [hopKey, setHopKey] = useState(0);
|
||||
const [moving, setMoving] = useState(false);
|
||||
const [chatOpen, setChatOpen] = useState(true);
|
||||
|
||||
useEffect(() => {
|
||||
if (showChatFeed) setChatOpen(true);
|
||||
}, [showChatFeed]);
|
||||
const [landedLabel, setLandedLabel] = useState<string | null>(null);
|
||||
const [landedKey, setLandedKey] = useState(0);
|
||||
const [statusText, setStatusText] = useState('시계방향');
|
||||
@@ -225,13 +243,72 @@ export default function DicePlane() {
|
||||
minWidth: 0,
|
||||
minHeight: 0,
|
||||
zIndex: 6,
|
||||
position: 'relative',
|
||||
}}
|
||||
>
|
||||
<Dice onRolled={onDiceRolled} disabled={moving} />
|
||||
<Dice
|
||||
onRolled={onDiceRolled}
|
||||
disabled={moving}
|
||||
requireDiceQueue={requireDiceQueue}
|
||||
diceQueue={diceQueue}
|
||||
onConsumeDice={onConsumeDice}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{showChatFeed && (
|
||||
<div
|
||||
style={{
|
||||
// 주사위 영역(왼쪽)과 겹치지 않는 안쪽 오른쪽 위 칸만 사용
|
||||
gridColumn: `${Math.max(2 + diceSpan, planeSize.width - 2)} / ${planeSize.width}`,
|
||||
gridRow: `2 / ${Math.min(4, planeSize.height)}`,
|
||||
zIndex: 7,
|
||||
minWidth: 0,
|
||||
minHeight: 0,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'stretch',
|
||||
gap: 4,
|
||||
padding: 4,
|
||||
boxSizing: 'border-box',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
<label
|
||||
style={{
|
||||
alignSelf: 'flex-end',
|
||||
display: 'inline-flex',
|
||||
alignItems: 'center',
|
||||
gap: 5,
|
||||
margin: 0,
|
||||
padding: '3px 7px',
|
||||
borderRadius: 7,
|
||||
background: 'rgba(0,0,0,0.55)',
|
||||
color: '#fff',
|
||||
fontSize: 11,
|
||||
fontWeight: 600,
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
flexShrink: 0,
|
||||
}}
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={chatOpen}
|
||||
onChange={(e) => setChatOpen(e.target.checked)}
|
||||
/>
|
||||
채팅
|
||||
</label>
|
||||
|
||||
{chatOpen && (
|
||||
<div style={{ minHeight: 0, flex: 1, overflow: 'hidden' }}>
|
||||
<ChatFeedPanel items={chatFeed} visible compact />
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="pointer-events-none absolute top-3 right-3 z-20 rounded bg-black/65 px-3 py-1 text-sm text-white">
|
||||
<div className="pointer-events-none absolute bottom-3 left-3 z-20 rounded bg-black/65 px-3 py-1 text-sm text-white">
|
||||
{statusText}
|
||||
{islandTurnsLeft > 0 ? ` · 무인도 ${islandTurnsLeft}턴` : ''}
|
||||
</div>
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
'use client';
|
||||
|
||||
import { useEffect, useState } from 'react';
|
||||
import { Suspense, useEffect, useState } from 'react';
|
||||
import Link from 'next/link';
|
||||
import { useSearchParams } from 'next/navigation';
|
||||
import DicePlane from './diceplane';
|
||||
import { DEFAULT_ASSETS, getAssets } from './asset-storage';
|
||||
import { useRoom } from '@/lib/rooms/client';
|
||||
|
||||
export default function GamePage() {
|
||||
function GamePageInner() {
|
||||
const searchParams = useSearchParams();
|
||||
const roomId = searchParams.get('roomId');
|
||||
const [backgroundSrc, setBackgroundSrc] = useState(DEFAULT_ASSETS.background);
|
||||
const [ready, setReady] = useState(false);
|
||||
const [simAmount, setSimAmount] = useState(1000);
|
||||
const { room, error, consumeDice, simulateDonation } = useRoom(roomId);
|
||||
const chzzkOn = Boolean(room?.settings.chzzkEnabled);
|
||||
const manualMode = Boolean(roomId) && room != null && !chzzkOn;
|
||||
|
||||
useEffect(() => {
|
||||
setBackgroundSrc(getAssets().background);
|
||||
@@ -28,16 +36,91 @@ export default function GamePage() {
|
||||
)}
|
||||
<div className="absolute inset-0 z-0 bg-black/25" aria-hidden />
|
||||
|
||||
<Link
|
||||
href="/"
|
||||
className="absolute top-3 left-3 z-40 rounded bg-black/70 px-3 py-1.5 text-sm text-white hover:bg-black/85"
|
||||
>
|
||||
설정으로
|
||||
</Link>
|
||||
<div className="absolute top-3 left-3 z-40 flex flex-col items-start gap-2">
|
||||
<Link
|
||||
href="/"
|
||||
className="rounded bg-black/70 px-3 py-1.5 text-sm text-white hover:bg-black/85"
|
||||
>
|
||||
홈
|
||||
</Link>
|
||||
{roomId && chzzkOn && (
|
||||
<div className="max-w-[min(100vw-2rem,20rem)] rounded-xl bg-black/75 px-3 py-2 text-xs text-white">
|
||||
<p className="font-semibold">주사위 큐: {room?.diceQueue ?? '…'}</p>
|
||||
{room?.settings.channelId && (
|
||||
<p className="mt-1 break-all font-mono text-[10px] text-white/50">
|
||||
채널 ID: {room.settings.channelId}
|
||||
</p>
|
||||
)}
|
||||
{room && (
|
||||
<p className="mt-1 text-white/70">
|
||||
{room.channelName || room.settings.channelId || '—'} · {room.chatStatus}
|
||||
{` · ${room.settings.cheesePerDice}원/${
|
||||
room.settings.multiplyByCheese
|
||||
? `배수${room.settings.maxMultiplier > 0 ? `≤${room.settings.maxMultiplier}` : ''}`
|
||||
: '1회'
|
||||
}`}
|
||||
</p>
|
||||
)}
|
||||
{error && <p className="mt-1 text-red-300">{error}</p>}
|
||||
{room?.chatError && <p className="mt-1 text-red-300">{room.chatError}</p>}
|
||||
{room?.lastDonations?.[0] && (
|
||||
<p className="mt-1 text-amber-200">
|
||||
최근: {room.lastDonations[0].donatorNickname}{' '}
|
||||
{room.lastDonations[0].payAmount}원 → +{room.lastDonations[0].diceAdded}
|
||||
</p>
|
||||
)}
|
||||
<div className="mt-2 flex items-center gap-1">
|
||||
<input
|
||||
type="number"
|
||||
min={1}
|
||||
value={simAmount}
|
||||
onChange={(e) => setSimAmount(Number(e.target.value) || 1)}
|
||||
className="w-24 rounded border border-white/20 bg-black/50 px-2 py-1 text-white"
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
className="rounded bg-white/15 px-2 py-1 hover:bg-white/25"
|
||||
onClick={() => void simulateDonation(simAmount).catch(() => undefined)}
|
||||
>
|
||||
후원 시뮬
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{manualMode && (
|
||||
<div className="max-w-[min(100vw-2rem,20rem)] rounded-xl bg-black/75 px-3 py-2 text-xs text-white">
|
||||
<p className="font-semibold">수동 모드</p>
|
||||
<p className="mt-1 text-white/70">
|
||||
치지직·채팅 연동 없음 · 주사위는 자유롭게 굴릴 수 있습니다.
|
||||
</p>
|
||||
{error && <p className="mt-1 text-red-300">{error}</p>}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="relative z-10 h-full w-full">
|
||||
<DicePlane />
|
||||
<DicePlane
|
||||
requireDiceQueue={chzzkOn}
|
||||
diceQueue={room?.diceQueue ?? 0}
|
||||
onConsumeDice={consumeDice}
|
||||
showChatFeed={chzzkOn}
|
||||
chatFeed={chzzkOn ? room?.chatFeed ?? [] : []}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function GamePage() {
|
||||
return (
|
||||
<Suspense
|
||||
fallback={
|
||||
<div className="flex h-screen items-center justify-center bg-black text-white">
|
||||
불러오는 중…
|
||||
</div>
|
||||
}
|
||||
>
|
||||
<GamePageInner />
|
||||
</Suspense>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,31 +1,6 @@
|
||||
'use client';
|
||||
import { redirect } from 'next/navigation';
|
||||
|
||||
import Link from 'next/link';
|
||||
import { useRouter } from 'next/navigation';
|
||||
|
||||
export default function MainPage() {
|
||||
const router = useRouter();
|
||||
|
||||
return (
|
||||
<div className="flex min-h-screen flex-col items-center justify-center gap-6 bg-[#140f1c] text-white">
|
||||
<h1 className="text-4xl font-bold">주루마블!</h1>
|
||||
<div className="flex flex-wrap items-center justify-center gap-3">
|
||||
<button
|
||||
type="button"
|
||||
className="rounded-md bg-amber-500 px-4 py-2 font-semibold text-stone-950 hover:bg-amber-400"
|
||||
onClick={() => {
|
||||
router.push('/game');
|
||||
}}
|
||||
>
|
||||
시작하기
|
||||
</button>
|
||||
<Link
|
||||
href="/"
|
||||
className="rounded-md bg-white/10 px-4 py-2 text-sm hover:bg-white/20"
|
||||
>
|
||||
커스텀 설정
|
||||
</Link>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
/** /main 은 / 로 통합되었습니다. */
|
||||
export default function MainRedirect() {
|
||||
redirect('/');
|
||||
}
|
||||
|
||||
182
app/page.tsx
182
app/page.tsx
@@ -1,6 +1,6 @@
|
||||
'use client';
|
||||
|
||||
import Link from 'next/link';
|
||||
import { useRouter } from 'next/navigation';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import {
|
||||
ASSET_ASPECT,
|
||||
@@ -316,6 +316,7 @@ function BoardEditor({
|
||||
}
|
||||
|
||||
export default function Home() {
|
||||
const router = useRouter();
|
||||
const [assets, setAssets] = useState<DrinkmarbleAssets>(DEFAULT_ASSETS);
|
||||
const [board, setBoard] = useState<BoardConfig | null>(null);
|
||||
const [ready, setReady] = useState(false);
|
||||
@@ -323,6 +324,13 @@ export default function Home() {
|
||||
const [busy, setBusy] = useState(false);
|
||||
const packInputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
const [roomCheesePerDice, setRoomCheesePerDice] = useState(1000);
|
||||
const [roomMultiplyByCheese, setRoomMultiplyByCheese] = useState(true);
|
||||
const [roomMaxMultiplier, setRoomMaxMultiplier] = useState(10);
|
||||
const [joinChannelInput, setJoinChannelInput] = useState('');
|
||||
const [roomBusy, setRoomBusy] = useState(false);
|
||||
const [roomError, setRoomError] = useState<string | null>(null);
|
||||
|
||||
const reload = () => {
|
||||
setAssets(getAssets());
|
||||
setBoard(getOrCreateBoardConfig());
|
||||
@@ -333,6 +341,67 @@ export default function Home() {
|
||||
setReady(true);
|
||||
}, []);
|
||||
|
||||
const roomCheeseOptions = () => ({
|
||||
cheesePerDice: roomCheesePerDice,
|
||||
multiplyByCheese: roomMultiplyByCheese,
|
||||
maxMultiplier: roomMultiplyByCheese ? roomMaxMultiplier : 0,
|
||||
});
|
||||
|
||||
const joinByChzzkId = async () => {
|
||||
const value = joinChannelInput.trim();
|
||||
if (!value) {
|
||||
setRoomError('치지직 채널 ID 또는 라이브 URL을 입력하세요.');
|
||||
return;
|
||||
}
|
||||
try {
|
||||
setRoomBusy(true);
|
||||
setRoomError(null);
|
||||
const res = await fetch('/api/rooms/join', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
channelIdOrUrl: value,
|
||||
...roomCheeseOptions(),
|
||||
}),
|
||||
});
|
||||
const json = await res.json();
|
||||
if (!res.ok) {
|
||||
setRoomError(json.error || '룸을 찾을 수 없습니다.');
|
||||
if (json.room?.id) {
|
||||
router.push(`/game?roomId=${json.room.id}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
router.push(`/game?roomId=${json.room.id}`);
|
||||
} catch (e) {
|
||||
setRoomError(e instanceof Error ? e.message : '룸 입장에 실패했습니다.');
|
||||
} finally {
|
||||
setRoomBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const enterWithoutIntegration = async () => {
|
||||
try {
|
||||
setRoomBusy(true);
|
||||
setRoomError(null);
|
||||
const res = await fetch('/api/rooms', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({}),
|
||||
});
|
||||
const json = await res.json();
|
||||
if (!res.ok) {
|
||||
setRoomError(json.error || '룸 생성에 실패했습니다.');
|
||||
return;
|
||||
}
|
||||
router.push(`/game?roomId=${json.room.id}`);
|
||||
} catch (e) {
|
||||
setRoomError(e instanceof Error ? e.message : '입장에 실패했습니다.');
|
||||
} finally {
|
||||
setRoomBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const save = async (
|
||||
kind: 'background' | 'chessman' | 'diceFloor' | { slot: DiceSlot; face: DiceFace },
|
||||
file: File,
|
||||
@@ -390,23 +459,110 @@ export default function Home() {
|
||||
return (
|
||||
<div className="min-h-screen bg-[#1c1224] text-white">
|
||||
<div className="mx-auto flex min-h-screen max-w-3xl flex-col gap-8 px-6 py-10">
|
||||
<header className="flex flex-col items-start gap-4 sm:flex-row sm:items-end sm:justify-between">
|
||||
<div>
|
||||
<p className="text-sm text-white/60">온라인 주루마블</p>
|
||||
<h1 className="mt-1 text-4xl font-bold tracking-tight">Drinkmarble</h1>
|
||||
<p className="mt-2 max-w-md text-sm text-white/65">
|
||||
이미지와 판 칸 설정은 서버가 아니라 이 브라우저 localStorage에만 저장됩니다.
|
||||
<header className="flex w-full flex-col items-stretch gap-5">
|
||||
<div className="w-full">
|
||||
{/*<p className="text-sm text-white/60">온라인 주루마블</p>*/}
|
||||
<h1 className="relative mt-1 inline-block w-full text-center text-4xl font-bold tracking-tight">
|
||||
<span className="relative inline-block pr-12">
|
||||
온라인 주루마블!
|
||||
<span className="pointer-events-none absolute bottom-1 left-full -ml-0.5 whitespace-nowrap text-[11px] font-normal tracking-normal text-white/35">
|
||||
by kimyu.
|
||||
</span>
|
||||
</span>
|
||||
</h1>
|
||||
<br></br>
|
||||
<p className="border-b border-white/10 w-full"></p>
|
||||
<p className="mt-2 w-full text-sm text-white/65">
|
||||
이미지와 판 칸 설정은 서버가 아니라 이 브라우저에만 저장됩니다.
|
||||
처음이면 칸은 랜덤으로 채워집니다.
|
||||
</p>
|
||||
</div>
|
||||
<Link
|
||||
href="/game"
|
||||
className="inline-flex items-center justify-center rounded-full bg-amber-500 px-6 py-3 text-base font-semibold text-stone-950 transition hover:bg-amber-400"
|
||||
>
|
||||
게임 시작
|
||||
</Link>
|
||||
</header>
|
||||
|
||||
<section className="flex flex-col gap-4 rounded-2xl border border-white/10 bg-white/5 p-5">
|
||||
<div>
|
||||
<h2 className="text-lg font-semibold">룸 입장</h2>
|
||||
<p className="mt-1 text-[11px] text-white/50">
|
||||
치즈 규칙을 정한 뒤, 치지직 채널로 입장하세요. 룸이 없으면 자동으로 만들어집니다.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="grid gap-3 sm:grid-cols-2">
|
||||
<label className="flex flex-col gap-1 text-sm">
|
||||
<span className="text-white/70">몇 치즈(원)마다 주사위 1개</span>
|
||||
<input
|
||||
type="number"
|
||||
min={1}
|
||||
step={100}
|
||||
value={roomCheesePerDice}
|
||||
onChange={(e) => setRoomCheesePerDice(Number(e.target.value) || 1)}
|
||||
className="rounded-lg border border-white/15 bg-black/40 px-3 py-2"
|
||||
/>
|
||||
</label>
|
||||
<label className="flex items-center gap-2 self-end pb-2 text-sm">
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={roomMultiplyByCheese}
|
||||
onChange={(e) => setRoomMultiplyByCheese(e.target.checked)}
|
||||
className="h-4 w-4"
|
||||
/>
|
||||
<span>배수 누적 (금액 ÷ 기준만큼 주사위)</span>
|
||||
</label>
|
||||
{roomMultiplyByCheese && (
|
||||
<label className="flex flex-col gap-1 text-sm sm:col-span-2">
|
||||
<span className="text-white/70">최대 배수 (한 후원당 최대 주사위)</span>
|
||||
<input
|
||||
type="number"
|
||||
min={1}
|
||||
step={1}
|
||||
value={roomMaxMultiplier}
|
||||
onChange={(e) => setRoomMaxMultiplier(Math.max(1, Number(e.target.value) || 1))}
|
||||
className="rounded-lg border border-white/15 bg-black/40 px-3 py-2"
|
||||
/>
|
||||
<span className="text-[11px] text-white/45">
|
||||
예: 기준 {roomCheesePerDice}원 · 최대 {roomMaxMultiplier}배 → 한 번에 최대{' '}
|
||||
{roomMaxMultiplier}개
|
||||
</span>
|
||||
</label>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="flex flex-wrap items-end gap-2 border-t border-white/10 pt-3">
|
||||
<label className="flex min-w-[220px] flex-1 flex-col gap-1 text-sm">
|
||||
<span className="text-white/70">치지직 채널 ID로 입장</span>
|
||||
<input
|
||||
type="text"
|
||||
placeholder="채널ID 또는 https://chzzk.naver.com/live/…"
|
||||
value={joinChannelInput}
|
||||
onChange={(e) => setJoinChannelInput(e.target.value)}
|
||||
className="rounded-lg border border-white/15 bg-black/40 px-3 py-2 text-sm"
|
||||
/>
|
||||
</label>
|
||||
<button
|
||||
type="button"
|
||||
disabled={roomBusy || !joinChannelInput.trim()}
|
||||
onClick={() => void joinByChzzkId()}
|
||||
className="rounded-full bg-violet-600 px-4 py-2.5 text-sm font-semibold text-white hover:bg-violet-500 disabled:opacity-50"
|
||||
>
|
||||
{roomBusy ? '처리 중…' : '입장'}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
disabled={roomBusy}
|
||||
onClick={() => void enterWithoutIntegration()}
|
||||
className="self-start rounded-full bg-white/15 px-4 py-2.5 text-sm text-white hover:bg-white/25 disabled:opacity-50"
|
||||
>
|
||||
연동 없이 입장
|
||||
<span className="ml-1 text-white/50">(채팅·치지직 없음 · 수동 굴림)</span>
|
||||
</button>
|
||||
|
||||
{roomError && (
|
||||
<p className="rounded-lg bg-red-900/70 px-3 py-2 text-sm">{roomError}</p>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{!ready || !board ? (
|
||||
<p className="text-white/50">불러오는 중…</p>
|
||||
) : (
|
||||
|
||||
Reference in New Issue
Block a user