Initial commit of the DeliveryBike Unreal project.
Track source and config only, and leave generated build output out of the repository. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
15
Source/DeliveryBike.Target.cs
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15
Source/DeliveryBike.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class DeliveryBikeTarget : TargetRules
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{
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public DeliveryBikeTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
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ExtraModuleNames.Add("DeliveryBike");
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}
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}
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23
Source/DeliveryBike/DeliveryBike.Build.cs
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Source/DeliveryBike/DeliveryBike.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DeliveryBike : ModuleRules
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{
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public DeliveryBike(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
Source/DeliveryBike/DeliveryBike.cpp
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Source/DeliveryBike/DeliveryBike.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DeliveryBike.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, DeliveryBike, "DeliveryBike" );
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6
Source/DeliveryBike/DeliveryBike.h
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Source/DeliveryBike/DeliveryBike.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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15
Source/DeliveryBikeEditor.Target.cs
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15
Source/DeliveryBikeEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class DeliveryBikeEditorTarget : TargetRules
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{
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public DeliveryBikeEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
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ExtraModuleNames.Add("DeliveryBike");
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}
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}
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